Softimage 3d 19994/10/2024 ![]() Since the facial animation had to be redone live at each shot, it was not possible to produce a constant facial animation quality. The actors had to wear the Turtle heads while servo-motors moved metal blades around their face to flex and animate the head latex skin as well as a radio receiver backpack which was hidden in the turtle shell. then I worked on an interesting project : one of our customers was using a Waldo-like hand manipulation device to radio-control the facial expressions of the robotic heads used for the Teenage Mutant Ninja Turtles movies.I had a chance to meet the movie actors and Steven Spielberg made an appearance, it was a very impressive “Hollywood” type first experience for me. ![]() I implemented a fix in Montreal and I was sent to Los Angeles to configure the system. ![]() solving a data loss problem with an Ascension “Flock of Birds” motion capture system not working properly with a Onyx computer, which was being used at a Jurassic Park theme park at Unviersal Studios.April 14th 1993 – my first day at Softimage !.Tell us a bit about the highlights of your 11 year career at Softimage I also like programming personal projects, reading, cooking, nature, going out with friends, going to the gym, etc. I love music very much and I’ve been DJ’ing on and off since the age of 13, so I buy records and practice mixing. After I completed my studies I got a job interview at Softimage and was hired it was a dream come true ! I started in the modeling team, then moved on to motion capture & control, then headed the new Games team and now Special Projects Japan. There, I met Réjean Gagné, Richard Laperrière and Dominique Boisvert, who would later implement the Actor Module in SI3D, and many other friends who were, or are still working at Softimage today. ![]() The “demo scene” development communities for both C-64 and Amiga computers also brought a lot of innovation in realtime graphics synthesis.Īt University of Montreal I studied computer graphics and did a M.Sc. I got interested in computer imagery from a young age, playing with the first video game consoles and personal computers and following the evolution of CG with a deep interest. How did you get started in the cg industry? ![]()
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